Performance Characterization of Open Source Game Engines

Performance Characterization of Open Source Game Engines


The Performance Characterization of Open Source Game Engines project aims to evaluate and analyze the performance of various open-source game engines. With the wide availability of game development frameworks, it is essential to understand the performance implications and capabilities of these engines.

The objectives of this project include:

  1. Evaluating the performance of different open-source game engines in terms of rendering speed, frame rate, and resource utilization.
  2. Analyzing the scalability of game engines to handle complex game scenes and large numbers of game objects.
  3. Assessing the impact of different game engine settings and configurations on performance.
  4. Identifying performance bottlenecks and areas for optimization within game engines.
  5. Performance comparison with well established commercial game engines like Unity and Unreal.
  6. Providing recommendations and best practices for optimizing game engine performance.

During the project special focus will be on the Godot game engine. Godot has a well established open-source community and mature enough code base. It will be interesting to see how close it is to well-known game engines.

Project Members: 

Bilal Atım

Project Advisor: 

Atay Özgövde

Project Status: 

Project Year: 

  • Fall

Bize Ulaşın

Bilgisayar Mühendisliği Bölümü, Boğaziçi Üniversitesi,
34342 Bebek, İstanbul, Türkiye

  • Telefon: +90 212 359 45 23/24
  • Faks: +90 212 2872461

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