Performance Analysis of Multiplayer Online Games

Performance Analysis of Multiplayer Online Games

Online games where many online players share a common world are fun to play but also they present many technical challenges. Typically, the game universe with all the players on it would not computatinally fit into a single game server. 

Therefore, the game universe needs to be partitioned where each server is responsible for a geographical sector including game assets and players within it. 

Aside from the servers, there is also the user client device that a game is partially played on.  This presents a distributed system where game servers and client machines share their duties to present a seamless game experience for the users. 

In this project, you will design and implement a visually simple yet design-wise sophisticated multiplayer game to analyze both the computatinal and the networking  performance of it in a multitude of settings.

Project Members: 

Muhammet Şen

Project Advisor: 

Atay Özgövde

Project Status: 

Project Year: 

  • Spring

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Department of Computer Engineering, Boğaziçi University,
34342 Bebek, Istanbul, Turkey

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