Mining Game

Mining Game

Short Description:

Deep-sea mining is a mineral retrieval process that takes place on the ocean floor. In this project, you will be developing a turn-based game for deep-sea mining.

Game will have two sub-modules: i) map designing and ii) mining/game modules. For the map designing module, game board (sea map) will be designed and bunch of ores/minerals will be probabilistically placed under the sea floor, which is a voxelized (grid-like) world. Moreover, the parameters for the exploration/drill ship (e.g., speed of the ship and speed of the drill action for different soils) will be set with the help of this module. For the turn-based game module, drill ships of the each player will receive commands to go at a coordinate. When they reach the coordinate, they will drill for a given depth, and take a measurement. Each player will plan the next movement (going for a location to drill) according to the past measurements. During the actions game will track the time and success condition for the players in a limited time frame.

After finishing the game development, different algorithms can be developed for effective mining strategies, which can be considered as the next stage of the project.

Type of the Project: [preferably Web App]

Project Members: 

Yusuf Bayrakdar
Orkan Akısu

Project Advisor: 

H. Birkan Yılmaz

Project Status: 

Project Year: 

2020
  • Fall

Contact us

Department of Computer Engineering, Boğaziçi University,
34342 Bebek, Istanbul, Turkey

  • Phone: +90 212 359 45 23/24
  • Fax: +90 212 2872461
 

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